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    Newbie Helper Guide

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    Yuny
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    Newbie Helper Guide

    Post  Yuny on Tue Dec 14, 2010 9:23 am

    Installing the Game
    You must download the World of Warcraft - Wrath of the Lich King 3.3.5 patch. (Sorry Link cannot be provided)

    Playing on Molten is free, easy and completely safe. Following is required to play on our servers:

    * You must have World of Warcraft: Wrath of the Lich King installed (see Download Links).
    * You must be on patch 3.3.5a (12340) (see Downgrade from patch 4.0.3 to 3.3.5a).
    * You must register and change your realmlist (see Connection Guide).

    IMPORTANT: Do NOT use Launcher.exe. If it pops up - close it immediately to prevent it from auto-patching patching too high (click for example).

    IMPORTANT: Use WoW.exe to start the game. This file is located in C:\Program Files\World of Warcraft\Wow.exe (click for example).


    Connection Guide

    Follow these steps if you are already on patch 3.3.5a (12340). Remember NOT to use Launcher.exe and to close if it pops up.

    1. Click here to create a new account and check your email for an activation link

    2. Edit realmlist.wtf located in C:\Program Files\World of Warcraft\Data\enUS using Notepad

    3. Remove all lines, add the lines below and save:

    set realmlist logon.molten-wow.com

    4. Start the game by running WoW.exe located in C:\Program Files\World of Warcraft

    5. Log in with your new account and start playing!



    Choosing A Character
    The Warcraft universe is inhabited by many races of sentient and sapient beings. These races speak many different languages, have different homelands and racial traits, and can pursue different classes.

    Though most races are native to the world of Azeroth, some have arrived from other worlds, such as Draenor. The armies of the Burning Legion are culled from many worlds throughout the Twisting Nether.

    Currently, there are two playable factions in World of Warcraft, the Alliance and the Horde, and each is comprised of six very different races who can play a variety of different classes.

    Alliance - Human, Dwarf, Night Elf, Gnome, Draenei
    Horde - Orc, Undead, Tauren, Troll, Blood Elf

    Starting as a Human -
    Humans are among the youngest races on Azeroth, but they make up for it by being the most populous. With life spans generally shorter than the other races, humans strive all the harder to achieve great heights in empire building, exploration, and magical study. Their aggressive and inquisitive nature lead the human nations to become active and influential in the world. Such was the case prior to the orcs' original invasion through the Dark Portal. Human kingdoms suffered greatly in the three wars against forces of the demonic Burning Legion's creating, The Horde in the first two, and The Scourge in the third.

    Available Classes - Warrior, Paladin, Rouge, Priest, Death Knight, Mage, Warlock

    Leveling as a Human - Just finish all the quest on these areas that would require at your level. (NOTE - You can access these zones via Flight Masters)
    Level 1 - Elwynn Forest
    Level 10 - Duskwood
    Level 20 - Westfall
    Level 30 - Hillsbrad Foothills (Southshore)
    Level 40 - Stranglethorn Vale
    Level 50 - Blasted Lands or Burning Steppes
    Level 60-75 - Hellfire Peninsula (Outland) (You can go through the Dark Portal to get on Outland in Blasted Lands)
    Level 75 - Northrend (Ride a boat from the Stormwind Upper Harbor to get on Northrend)

    Starting as a Dwarf -
    The dwarves derive from the earthen, a prototype race of humanoid creatures consisting of living stone. The earthen were one of the races created by the titans in order to help shape Azeroth after the titans were gone, a so-called "Subterranean being matrix". As creations by the Vanir-titans (probably Khaz'goroth), the part of Azeroth the earthen were to shape was the earth and underground. Although the earthen was a successful creation at first, things would soon change. The Curse of Flesh created by the Old Gods affected the earthen, causing them to mutate into the vicious troggs. As the troggs had a very reduced cognitive ability compared to the original earthen (and other unfortunate aspects the titan's didn't find pleasing, such as cannibalism) the troggs were sealed away, primarily within the ancient Titan city of Uldaman.

    Available Classes - Warrior, Paladin, Hunter, Rouge, Priest, Death Knight

    Leveling as a Dwarf - Just finish all the quest on these areas that would require at your level. (NOTE - You can access these zones via Flight Masters)
    Level 1 - Dun Morogh
    Level 10 - Loch Modan
    Level 20 - Redridge Mountains
    Level 30 - Wetlands
    Level 40 - Arathi Highlands
    Level 50 - Searing Gorge
    Level 60-75 - Hellfire Peninsula (Outland) (You can go through the Dark Portal to get on Outland in Blasted Lands)
    Level 75 - Northrend (Ride a boat from the Stormwind Upper Harbor to get on Northrend)

    Starting as a Night Elf -
    The kaldorei are a reclusive and mystical race born during the waking of the world. Theirs is a most ancient heritage, which has shaped them into a very self-sufficient and self-conscious people that often display strong streaks of isolationism. With the Well of Eternity once located at the very center of their civilization, the night elves were the first and the greatest wielders of magic, putting the craft to use with unmatched brilliance and inspiration. However, the arrogance of the highest caste of the ancient kaldorei, the Highborne, caused increasingly reckless use of the magic powers that the Well granted, which ultimately allowed the Burning Legion to first find its way into Azeroth. The Highborne fell under the thrall of Sargeras, and an apocalyptic confrontation between the remaining night elves and the invading Legion was set into motion that became known as the War of the Ancients. The outcome changed Azeroth for all time, causing a Sundering which tore the landmasses of the world apart and gave rise to the Maelstrom.

    Available Classes - Warrior, Hunter, Rouge, Priest, Death Knight, Druid

    Leveling as a Night Elf - Just finish all the quest on these areas that would require at your level. (NOTE - You can access these zones via Flight Masters)
    Level 1 - Teldrassil
    Level 10 - Dark Shore
    Level 20 - Ashenvale
    Level 30 - Stonetalon Mountains or Desolace
    Level 40 - Felwood or Winterspring
    Level 50 - Un'Goro Crater or Silithus
    Level 60-75 - Hellfire Peninsula (Outland) (You can go through the Dark Portal to get on Outland in Blasted Lands)
    Level 75 - Northrend (Ride a boat from the Darkshore Harbor (left, facing Teldrassil) to get on Stormwind then ride a boat from the Stormwind Upper Harbor to get on Northrend)

    Starting as a Gnome -
    Gnomes are a diminutive, wiry race of tinkers who live underground. In the Second War, they built gadgets and vehicles, such as submarines and flying machines, for the Alliance to combat the Horde. They are great mechanics and inventors, renowned for their knowledge and eccentric natures. The gnomes had a city, Gnomeregan, built into Ironforge Mountain, but invading troggs destroyed it and slaughtered its citizens. Many survivors now live with the Ironforge dwarves, a few traveling with their dwarven friends to Kalimdor. The gnomes are still reeling from the destruction of their home city and are loath to leave the safety of the dwarven tunnels.

    Available Classes - Warrior, Rouge, Priest, Death Knight, Mage, Warlock

    Leveling as a Gnome - Just finish all the quest on these areas that would require at your level. (NOTE - You can access these zones via Flight Masters)
    Level 1 - Dun Morogh
    Level 10 - Loch Modan
    Level 20 - Redridge Mountains
    Level 30 - Wetlands
    Level 40 - Arathi Highlands
    Level 50 - Searing Gorge
    Level 60-75 - Hellfire Peninsula (Outland) (You can go through the Dark Portal to get on Outland in Blasted Lands)
    Level 75 - Northrend (Ride a boat from the Stormwind Upper Harbor to get on Northrend)

    Starting as a Draenei -
    The draenei (pronounced as DRAN-eye or DRAHN-eye) are a faction of uncorrupted eredar who fled their home world of Argus. Their base is on the Azuremyst Isles, near the west coast of Kalimdor, and they are part of the Alliance in the Burning Crusade expansion. Their capital city is the Exodar.

    Available Classes - Warrior, Paladin, Hunter, Priest, Death Knight, Shaman, Mage


    Leveling as a Draenei - Just finish all the quest on these areas that would require at your level. (NOTE - You can access these zones via Flight Masters)
    Level 1 - Azuremyst Isle
    Level 10 - Bloodmyst Isle
    Level 20 - Ashenvale
    Level 30 - Stonetalon Mountains or Desolace
    Level 40 - Felwood or Winterspring
    Level 50 - Un'Goro Crater or Silithus
    Level 60-75 - Hellfire Peninsula (Outland) (You can go through the Dark Portal to get on Outland in Blasted Lands)
    Level 75 - Northrend (Ride a boat from the Darkshore Harbor (left, facing Teldrassil) to get on Stormwind then ride a boat from the Stormwind Upper Harbor to get on Northrend)

    Starting as a Orc -
    The orcs once cultivated a noble, shamanistic society on Draenor. Tragically, the proud orc clans were corrupted by the Burning Legion and used as pawns in the Legion's invasion of Azeroth. The orcs managed to rebel, however, and they were ultimately able to help turn the tide against their demon masters. Led by the young Warchief Thrall, the orcs have reclaimed their strength and honor. The orcs moved from the Eastern Kingdoms to Kalimdor, and there they founded the nation of Durotar.

    Available Classes - Warrior, Hunter, Death Knight, Shaman, Warlock

    Leveling as a Orc - Just finish all the quest on these areas that would require at your level. (NOTE - You can access these zones via Flight Masters)
    Level 1 - Durotar
    Level 10 - The Barrens
    Level 20 - Ashenvale
    Level 30 - Stonetalon Mountains or Desolace
    Level 40 - Felwood or Winterspring
    Level 50 - Azshara
    Level 60-75 - Hellfire Peninsula (Outland) (You can go through the Dark Portal to get on Outland in Blasted Lands)
    Level 75 - Northrend (Ride a Zeppelin on South Tower in Ogrimmar to get on Northrend)

    Starting as a Undead -
    The Forsaken are a race and faction of undead who broke away from the Scourge and took control of much of the kingdom of Lordaeron, destroyed during the Third War by the death knight Arthas. They are currently allied with the Horde, but in an alliance of convenience only. The Forsaken are led by their Banshee Queen, Sylvanas Windrunner, the former Ranger-General of Quel'Thalas. Their capital is the Undercity, in the royal catacombs beneath the ruins of the City of Lordaeron.

    Available Classes - Warrior, Rouge, Priest, Death Knight, Mage, Warlock

    Leveling as a Undead - Just finish all the quest on these areas that would require at your level. (NOTE - You can access these zones via Flight Masters)
    Level 1 - Tirisfal Glades
    Level 10 - Silverpine Forest
    Level 20 - Western Plaugelands
    Level 30 - Hillsbrad Foothills
    Level 40 - Alterac Mountains
    Level 50 - Arathi Highlands or Eastern Plaugelands
    Level 60-75 - Hellfire Peninsula (Outland) (You can go through the Dark Portal to get on Outland in Blasted Lands)
    Level 75 - Northrend (Ride a Zeppelin on Left Wing Tower (facing Undercity) then take South Tower in Ogrimmar to get on Northrend)

    Starting as a Tauren -
    Tauren (shu'halo in their native language of Taur-ahe) are huge nomadic creatures who live on the grassy, open plains of Mulgore in central Kalimdor. Tauren are large, muscular humanoids and bovine in appearance, complete with hooves and horns. They stand anywhere from six and a half to nine feet tall and weigh anywhere from 400 to 700 pounds. Their immense bodies are covered with fine, short fur that ranges in color from black to gray to white to red to brown to tan and any mottled combinations or variations thereof. After generations of nomadic existence, the tauren have recently made permanent settlements in Mulgore and the Barrens.

    Available Classes - Warrior, Hunter, Death Knight, Shaman, Druid

    Leveling as a Tauren- Just finish all the quest on these areas that would require at your level. (NOTE - You can access these zones via Flight Masters)
    Level 1 - Mulgore
    Level 10 - The Barrens
    Level 20 - Ashenvale
    Level 30 - Stonetalon Mountains or Desolace
    Level 40 - Felwood or Winterspring
    Level 50 - Azshara
    Level 60-75 - Hellfire Peninsula (Outland) (You can go through the Dark Portal to get on Outland in Blasted Lands)
    Level 75 - Northrend (Ride a Zeppelin on South Tower in Ogrimmar to get on Northrend)

    Starting as a Troll -
    Trolls (aka trollkind) are a diverse sapient race in Azeroth and can be found in every part of the world. They average seven feet in height and two hundred pounds in weight. Two exceptions to this are the Drakkari and the Zandalari, who tend to be somewhat larger than their kindred. As with other races, there are also scattered trolls who far exceed the normal size range. For further discussion of these outliers, consult the below section on these so-called "monstrous" trolls. There are several races of troll.

    Available Classes - Warrior, Hunter, Rouge, Priest, Death Knight, Shaman, Mage

    Leveling as a Troll - Just finish all the quest on these areas that would require at your level. (NOTE - You can access these zones via Flight Masters)
    Level 1 - Durotar
    Level 10 - The Barrens
    Level 20 - Ashenvale
    Level 30 - Stonetalon Mountains or Desolace
    Level 40 - Felwood or Winterspring
    Level 50 - Azshara
    Level 60-75 - Hellfire Peninsula (Outland) (You can go through the Dark Portal to get on Outland in Blasted Lands)
    Level 75 - Northrend (Ride a Zeppelin on South Tower in Ogrimmar to get on Northrend)


    Available Classes - Warrior, Rouge, Priest, Death Knight, Mage, Warlock

    Starting as a Blood Elf -
    The blood elves, sin'dorei in Thalassian ("children of the blood"), are a race composed of former high elves who renamed themselves in honor of their people who were killed during the siege of Quel'Thalas by the Scourge during the Third War. The blood elves of Azeroth joined the Horde in the Burning Crusade expansion, seeking to reunite with Prince Kael'thas Sunstrider in Outland. They have since reclaimed their capital of Silvermoon City, situated in Eversong Woods. Lor'themar Theron led them in Kael'thas' absence. Now, having discovered Kael'thas' true objective (to summon Kil'jaeden to the world), the blood elves of Silvermoon have abandoned him. Lor'themar Theron, Halduron Brightwing and Grand Magister Rommath have been presiding over Silvermoon in the absence of any officially appointed leader.

    Available Classes - Paladin, Hunter, Rouge, Priest, Death Knight, Shaman, Mage, Warlock

    Leveling as a Blood Elf - Just finish all the quest on these areas that would require at your level. (NOTE - You can access these zones via Flight Masters)
    Level 1 - Eversong Woods
    Level 10 - Ghostlands
    Level 20 - Western Plaugelands
    Level 30 - Hillsbrad Foothills
    Level 40 - Alterac Mountains
    Level 50 - Arathi Highlands or Eastern Plaugelands
    Level 60-75 - Hellfire Peninsula (Outland) (You can go through the Dark Portal to get on Outland in Blasted Lands)
    Level 75 - Northrend (Ride a Zeppelin on Left Wing Tower (facing Undercity) then take South Tower in Ogrimmar to get on Northrend)

    -----------------------------------------------------------------------
    CLASS SPECIALIZATION -
    Warrior(Plate Armor User(at lower level - Mail Armor User)) -
    Warriors are melee fighters highly trained in the arts of weaponry. They are strong and quick on the battlefield. As such they can deal large amounts of damage; they are also capable of withstanding large amounts of damage to protect other party members. Warrior abilities depend on rage generation. This is different to all but one melee class, which is the druid; specifically a druid in bear form. Rage is generated through damage being dealt to and by the warrior and is capped at 100. Warriors have several talents capable of aiding rage generation.
    Warrior Arms -
    A battle-hardened master of two-handed weapons, using mobility and overpowering attacks to strike <his/her> opponents down.
    Warrior Fury -
    A furious berserker wielding a weapon in each hand, unleashing a flurry of attacks to carve <his/her> opponents to pieces.
    Warrior Protection -
    A stalwart protector who uses a shield to safeguard <himself/herself> and <his/her> allies.

    Paladins(Plate Armor User(at lower level - Mail Armor User)) -
    The paladin is a hybrid class with the ability to play a variety of different roles — including healing (holy), tanking (protection), and DPS (retribution). They have auras, blessings and seals that provide useful buffs for other players while withstanding heavy physical damage with plate armor and strong defensive abilities. Paladins are also considered to be holy knights or blood knights.
    Paladin Holy -
    Invokes the power of the Light to protect and to heal.
    Paladin Protection -
    Uses Holy magic to shield <himself/herself> and defend allies from attackers.
    Paladin Retribution -
    A righteous crusader who judges and punishes opponents with weapons and Holy magic.

    Hunter(Mail Armor User(at lower level - Leather Armor User)) -
    The hunter class performs pulling, threat redirection, crowd control, and primarily ranged damage. Hunters have pets that add to their DPS and help manage aggro. They can also track, tame and train animals and beasts found in the wild. The well trained pet, on countless occasions, has saved a hunter's life. It has been said by many, and throughout history, that hunters consider their weapons and pets to be their only true friends.
    Hunter Beastmaster -
    A master of the wild who can tame a wide variety of beasts to assist <him/her> in combat.
    Hunter Marksman -
    A master archer or sharpshooter who excels in bringing down enemies from afar.
    Hunter Survivalist -
    A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.

    Rouge(Leather Armor User)-
    Rogues are World of Warcraft's premiere melee damage dealer and especially effective in PvP. They have access to a wide range of special abilities, which depend on their constantly refilling pool of energy. Unlike other classes, such as the hunter who has the ability to deal physical damage from a distance, rogues must be in close.
    Assassin -
    A deadly master of poisons who dispatches victims with vicious dagger strikes.
    Combat Rouge -
    A swashbuckler who uses agility and guile to stand toe-to-toe with enemies.
    Subtle Rouge -
    A dark stalker who leaps from the shadows to ambush <his/her> unsuspecting prey.

    Priest(Cloth Armor User) -
    The priest is the master of healing and preservation, restoring his wounded allies, shielding them in battle and even resurrecting his fallen comrades from death. While he has a variety of protective and enhancement spells to bolster his allies, the priest can also wreak terrible vengeance on his enemies, using the grand powers of the Holy Light to smite and purge them or the devastating powers of the shadow to decimate their minds. The priest is a diverse and powerful class, highly desirable in any group and capable of fulfilling multiple roles.
    Discipline Priest -
    Uses magic to shield allies from taking damage as well as heal their wounds.
    Holy Priest -
    A versatile healer who can reverse damage on individuals or groups and even heal from beyond the grave.
    Shadow Priest -
    Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.

    Death Knight(Plate Armor User) -
    Blizzard's original death knight concept was that of an undead spellcaster unit which made its initial appearance in Warcraft II: Tides of Darkness. This death knight could be more accurately described as a horseback-mounted lich rather than the traditional undead warrior. Years later, Blizzard introduced a new death knight hero unit in Warcraft III: Reign of Chaos, and this second rendition was revised to reflect the general characteristics of the more traditional death knight design. To understand the key differences between these two different generations of death knight, see the "Lore" section located further down this page. The death knight was later adapted as a prestige class within the Warcraft RPG and they were former paladin warriors.A&HC 24 It is the Warcraft III version of the death knight that became the first hero class in World of Warcraft and was introduced in the World of Warcraft: Wrath of the Lich King expansion.
    Blood Death Knight -
    A dark guardian who manipulates and corrupts life energy to sustain <him/her>self in the face of an enemy onslaught.
    Frost Death Knight -
    An icy harbinger of doom, channeling runic power and delivering rapid weapon strikes.
    Unholy Death Knight -
    A master of death and decay, spreading infection and controlling undead minions to do <his/her> bidding.

    Shaman(Mail Armor User(at lower level - Leather Armor User)) -
    The shaman is a hybrid class and depending on how players choose to customize their character's talents, they can specialize in offensive spellcasting, melee damage dealing, or healing. As such, the class is considered one of the most adaptable and versatile in the game. Also, shamans can provide support to a group in the form of stationary totems, of which when placed on the ground by the shaman, either provides various benefits to party members, or deal damage to enemies, of which the range is determined by the totem placed.
    Elemental Shaman -
    A spellcaster who harnesses the destructive forces of nature and the elements.
    Enchanment Shaman -
    A totemic warrior who strikes foes with weapons imbued with elemental power.
    Restoration Shaman -
    A healer who calls upon ancestral spirits and the cleansing power of water to mend allies' wounds.

    Mage(Cloth Armor User) -
    The mage is a DPS caster that specializes in burst damage and area of effect spells. Their primary role in a group at lower levels is damage dealing and crowd control through the use of Polymorph, temporarily changing humanoids and beasts into harmless critters. At end-game levels, mages' damage is supplemented with Counterspell, Remove Curse, and Spellsteal. Mages' utility spells also include conjuring food and drink and the ability to teleport to major cities and open portals for party members. In PvP, Mage deals ranged damage while using snare effects and Polymorph to control enemy players. As damage casters, primary stats are spell power, spell hit rating and spell haste. intellect, stamina, spell crit, and spirit also benefit mages, but to a lesser degree.
    Arcane Mage -
    Manipulates arcane energies, playing with the very fabric of time and space.
    Fire Mage -
    Ignites enemies with balls of fire and the breath of dragons.
    Frost Mage -
    Freezes enemies in their tracks and shatters them with Frost magic.

    Warlock(Cloth Armor User) -
    Warlocks are former arcanists, or in the case of the orcs, former shamans, who, in pursuit of ever-greater sources of power, have cast off their studies of the arcane or nature magics to delve deeper into the darker, fel-based magic of shadow.
    Warlocks are known to slowly damage over time the health of their targets through curses, demonic minions, fear spells, and other magic, including some more direct damage spells.
    Affliction Warlock -
    A master of Shadow magic who specializes in fear, drains and damage-over-time spells.
    Warlock Demonologist -
    A warlock who uses both Fire and Shadow magic along with powerful demons.
    Destruction Warlock -
    Calls down demonic fire to burn and demolish enemies.

    Druid(Leather Armor User) -
    The Druid is a shapeshifting hybrid class, and is also one of the most versatile classes in the game. As with other hybrids, Druids need to specialize to be most effective in any role. Due to their need to shapeshift to fulfill roles, they can only perform one role at a time; they must switch between the different shapes to adapt to changing situations.
    Balance Druid -
    Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to destroy enemies at a distance.
    Feral Druid -
    Takes on the form of a great cat to deal damage with bleeds and bites or a mighty bear to absorb damage and protect allies.
    Restoration Druid -
    Uses heal-over-time Nature spells to keep allies alive, taking on the form of a tree when the need is most urgent.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    How to Choose Your Race and Class

    Choosing a race for your World of Warcraft character is fairly easy. What you should go for is choosing a race that you like and has the class you wish to create available, and not bother much if its Horde or Alliance. With the latest changes implementing Paid Faction and Race changes options it is fairly easy to switch any time you like if you find out you enjoy other faction more, make friends on the opposite faction, or find another race within your faction more appealing.

    Once you pick up a race, its time to decide on a class. As you will notice, no race has all classes available, so you will have to choose race / class depending on what class you would like to create. If you are new to World of Warcraft, you will be given a choice from 9 different classes : Druid, Hunter, Mage, Rogue, Paladin, Priest, Shaman, Warlock and Warrior. As soon as one of your character reaches level 55, a new class option will open up for you – the Hero class Death Knight. All classes bring something different to the table and are fun to play with. The choice which class to make will be based on your preferred game style and what you think will be most fun for you to do.

    Melee combat oriented classes are the warrior, death knight, rogue, retribution paladin and feral druid. These classes have to get close to the enemy in order to do any form of damage.

    Spell casters/ spell combat oriented classes, dealing most of their damage from a distance are the mage, shaman, balance druid, warlock and priest.

    Hunters are primary ranged physical damage dealers, so a hunter is a combination of melee and caster, so pick up a hunter if you would enjoy it more to shoot at your enemy from range distance.

    All classes have 3 very different talent trees which results in some classes being able to perform two or even three different roles in a group if they wish to do so. The exception to this rule are the pure damage dealing classes such as Rogue, Mage and Warlock which even though are given 3 different talent trees as well, all trees are focused on different aspects and methods of dealing damage.

    Other classes can be tanks or healers, healers or damage dealers, and 2 classes – druid and paladin have talent trees allowing them to be able to be all three – tanks, healers and damage dealers. These 2 classes are suitable for each of these roles, are highly versatile and make excellent tanks, healers or damage dealers.

    Make your pick and move on with the game. Once you are done with creating your character it is time for the real fun!
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    What to do on Level 80?

    1. Download a GearScore AddOn on curse.com.
    2. Vote your account on the Molten Site every 12 hours.
    3. Do all the quest on Northrend for extra gold(Gold rewards on quest will be multipled at Level 80).
    4. If you have enough vote points, buy a PvE weapon or PvP weapon depending on your desire but PvE is highly recommended while raiding instances on the Molten website.(Search Wowhead.com for PvE weapons and armors(239 item level) or PvP weapons (Gladiator Series)
    5. Join the global chat (type /join global).
    6. Buy some Epics from other players by typing on global chat LF(looking for) depending on your armor specialization (ex. Leatherworker).
    7. Always join ICC(Icecrown Citadel) Reputation Farm for your [Ashen Band Rings] it has a remarkable gearscore.
    8. If you have a 3,000 gearscore by doing the above instructions, join the FoS(Forge of Souls) quest chain,(it starts outside Dalaran banks)to enter the PoS(Pit of Saron).
    9. If you have already finished the quest chain, join PoS Farm party for your farming EoT(Emblem of Triumph)(NOTE: EoT is the main currency on the game for you to buy Epics from the NPC's at the Argent Tournament(Tier9 Sets and Trinkets).
    10. If you have a 5,000 gearscore with PvE gears(Tier9 set), join the weekly raid like VoA(Vault of Archavon) and ICC (Icecrown Citadel) for gear farming and EoF(Emblem of Frost)(NOTE:EoF is the other main currency on the game for you to buy some remarkable items from the Emblem of Frost Quartermaster)
    11. Do some Random Battleground(this can be accessed by pressing "H") for you to farm Honor and Arena Points.(NOTE: Honor is used for you to buy some Gladiator Sets(a.k.a. PvP Gears)
    12. Train your Professions for your gear enchantments(NOTE: You can only choose two from the list below:)
    Alchemist
    Blacksmith
    Enchanting
    Engineering
    Inscription
    Jewelcrafter
    Letherworking
    Tailoring
    Herbalism
    Mining
    Skinning
    13. Try to be friendly and helpful to the people around you.(NOTE: Every player that you met in-game have a person behind it)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BATTLEGROUNDS -
    Warsong Gulch -
    Warsong Gulch is a battleground nestled in the southern region of Ashenvale forest. It is located near the area where Grom Hellscream and his Orcs chopped away huge swaths of forest during the events of the Third War. Despite disagreements from Thrall and the shamans, some orcs have remained in the vicinity, continuing their deforestation to fuel the Horde's expansion. They call themselves the Warsong Outriders.

    The night elves, who have begun a massive push to retake the forests of Ashenvale, are now focusing their attention on ridding their land of the Outriders once and for all. And so, the Silverwing Sentinels have answered the call and sworn that they will not rest until every last Orc is defeated and cast out of Warsong Gulch.
    Primary Objectives -
    Warsong Gulch is similar to "capture the flag" games in other games. Each side tries to take the opponent flag and "cap" (score) it at their own base. You can only "cap" the flag if the enemy isn't carrying yours.

    Arathi Basin -
    Located in Arathi Highlands, Arathi Basin is a fast and exciting battleground. The Basin itself is rich with resources and coveted by both the Horde and the Alliance. The Forsaken Defilers and the League of Arathor have arrived at Arathi Basin to wage war over these natural resources and claim them on behalf of their respective sides. It is similar to "King of the Hill" or "Conquest" modes in other games.
    Primary Objectives -
    The goal is to control locations on the map ("Resource Nodes"). While a node is controlled, it generates resources for your side, and the first side to gain 1,600 resources wins the contest.

    Alterac Valley -
    Alterac Valley is a battleground in the continuing war between the Horde and the Alliance. The two opposing sides are the Frostwolf Clan (led by General Drek'Thar) and the Stormpike Guard (also known as the Stormpike Expedition, led by General Vanndar Stormpike), both of whom lay claim to this secluded territory. Alongside the Generals are their two Captains, Captain Galvangar and Captain Balinda Stonehearth, respectively. Aside from Lake Wintergrasp, Alterac Valley is generally considered to be the battleground that delivers the most Honor points per battle.
    Primary Objectives -
    The goal of Alterac Valley is to reduce the opposing faction's reinforcement count to 0. Each team starts with 600 reinforcements. There are a number of ways to reduce reinforcements, named below, but killing the enemy General does it instantly.
    Secondary Objectives -
    #1 The enemy Captain can be killed. This will award your entire team bonus honor and reduce the enemy reinforcements by 100.
    #2 The enemy towers/bunkers can be burned. This awards your team bonus honor, and reduces the enemy reinforcements by 75 per tower. There are four towers per side, for a total of 300 reinforcements. These structures are also important because, if they are lost, your team loses the respective Warmaster (H)/ Marshall (A).
    #3 Enemy graveyards can be captured, giving your team another place to resurrect. Note that each team controls one uncapturable graveyard, their starting cave.
    #4 Your three Wing Commanders (held in enemy territory) can be freed and sent running home. They award your team bonus honor and offer a turn-in quest once they reach your home base. - Note: "Secondary Objectives" on the in-game scoreboard refer to Wing Commanders and nothing else.
    #5 The two mines can be captured by eliminating the enemy boss in the mine. A mine gives back one reinforcement every 45 seconds. - Note: this is merely a token gain, as reinforcements are usually lost at 10-20 times that rate.
    #6 Killing enemy players. This will reduce enemy reinforcement by one per player killed.

    Eye of the Storm -
    Eye of the Storm is a battleground which combines World PVP like that in the Eastern Plaguelands and traditional battlegrounds PVP as in Warsong Gulch (Capture the Flag), with the "resource" requirements (points) of Arathi Basin.
    The main objective for each team is to hold as many towers as possible, much like in Arathi Basin, and then to score points by bringing the flag from the center of the map to one of the those towers. The towers work much like those in the Eastern Plaguelands or Hellfire Peninsula: players stand in them to capture them and the more people standing in them the faster the capture goes. More towers held increases the potential to score points. Each flag return to a friendly tower rewards points depending on the number of towers controlled by the team. The game ends when one side reaches 1600 points. If the flag carrier dies (similar to Warsong Gulch) then the flag is dropped and can be picked up by any player. Thus it is possible, and sometimes tactically advantageous, for one team to allow the opposing team to pick up the flag initially, then kill the flag carrier and seize the flag, returning it to one of its towers and scoring a flag capture. If the flag is not promptly picked up after being dropped, it will return to its spawn point (much like Warsong Gulch). Again, a player may return the flag to any tower owned by their team, so holding many towers is helpful not only in scoring points, but also in creating more options in retrieving the flag.
    Primary Objectives -
    * Players start in a bubble for the first minute, isolated from the rest of the battleground (similar to other battlegrounds).
    * Horde and Alliance teams of up to 15 players compete to control the four towers spread throughout Eye of the Storm and capture flags.
    * First faction to collect 1600 points wins.
    * Unlike Arathi Basin, points are always generated every second, no matter how many towers are controlled by both teams.
    * Each claimed tower generates victory points for the controlling team. The more towers your team owns, the faster your team gains points
    o 1 tower controlled = 1 point/second
    o 2 towers controlled = 2 points/second
    o 3 towers controlled = 5 points/second
    o 4 towers controlled = 10 points/second

    Strand of the Acients -
    Strand of the Ancients (originally called Sands of Ulduran, but sometimes spelled Sands of Alduran), is a battleground located off the southern coast of the Dragonblight. It may be synonymous with the Northern Islands, though this is speculation. It was introduced in Wrath of the Lich King. This battleground consists of 3 walls which have to be destroyed to continue, capture points and a graveyard after each wall. The overall goal is to be the faster team to break through the last wall and capture the relic inside.
    Primary Objective -
    * The attacking team starts off-shore on two boats, splitting the attacking team, and moves south toward the relic.
    * The defending team starts at South Graveyard and moves to defensive positions on the beach or on the turrets next to the walls.
    * There are a total of 6 walls. There are 2 sets of 2 on each side, and then 2 in the middle line to block the way to the end.
    * There are Siege weapons which will help you destroy the walls, buildings and enemy players.
    * Graveyards are captured by clicking on them and completing a channeled effect, much like Arathi Basin.
    * As you capture graveyards on both sides, more siege engines will spawn at the depots behind the first gates. This will allow faster attacks on the remaining 2 gates.
    * Graveyards cannot be re-captured by the defending team once they have been capped.
    * Defenders can make use of the turrets on the walls to destroy siege vehicles and kill enemy players.
    * The faction who reaches the relic in the quicker amount of time wins. The second round attackers have as much time to capture the relic as the opposing team took to attain it, making it (at max) a 20 minute game.
    * If neither team captures the relic, the game is considered a tie.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    THIS SERVES AS A GUIDE FOR THOSE WHO ARE NEW TO THE GAME AND THOSE NEWBIES OUT THERE WHO'S QQing on thier guilds!!! xDD


    Last edited by Yuny on Thu Dec 16, 2010 1:07 am; edited 7 times in total
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    Chocoyam

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    Re: Newbie Helper Guide

    Post  Chocoyam on Tue Dec 14, 2010 7:18 pm

    Weeeeeee!!
    Ganda talaga papz Bilib naku hahaha
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    Yuny
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    Re: Newbie Helper Guide

    Post  Yuny on Tue Dec 14, 2010 9:45 pm

    Chocoyam wrote:Weeeeeee!!
    Ganda talaga papz Bilib naku hahaha

    kulang pa paps..
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    Jokay
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    Re: Newbie Helper Guide

    Post  Jokay on Wed Dec 15, 2010 2:55 am

    nice guide.. Twisted Evil
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    Yuny
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    Re: Newbie Helper Guide

    Post  Yuny on Wed Dec 15, 2010 3:01 am

    jokay wrote:nice guide.. Twisted Evil

    ROFL U MAD BRO? tongue
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    Re: Newbie Helper Guide

    Post  Jokay on Wed Dec 15, 2010 3:27 am

    Yuny wrote:
    jokay wrote:nice guide.. Twisted Evil

    ROFL U MAD BRO? tongue

    haha kaw pala yan.. hehe welcome.. welcome..
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    Yuny
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    Re: Newbie Helper Guide

    Post  Yuny on Thu Dec 16, 2010 12:39 am

    Jokay wrote:
    Yuny wrote:
    jokay wrote:nice guide.. Twisted Evil

    ROFL U MAD BRO? tongue

    haha kaw pala yan.. hehe welcome.. welcome..


    hahahaha What a Face

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